Botio
A Welsh language puzzle game based on logic and problem-solving.
Botio was created to make programming logic accessible and engaging for young children (ages 6-8), with a unique focus on providing a fully bilingual Welsh and English experience. The project's goal was to abstract complex coding concepts into simple, visual commands that players could use to guide a robot, BOT, through a series of puzzles across 10 different planets.
As the lead developer at Dojo Arcade, I was responsible for the entire technical execution of the game in Unity. I designed and built the core drag-and-drop programming mechanic, developed the level progression system, and optimized the game for a smooth performance on a wide range of iOS devices. A key challenge was creating an intuitive, language-agnostic UI that was easily understood by young children, ensuring the gameplay was fun and the educational goals were met seamlessly.
As the lead developer at Dojo Arcade, I was responsible for the entire technical execution of the game in Unity. I designed and built the core drag-and-drop programming mechanic, developed the level progression system, and optimized the game for a smooth performance on a wide range of iOS devices. A key challenge was creating an intuitive, language-agnostic UI that was easily understood by young children, ensuring the gameplay was fun and the educational goals were met seamlessly.
Project Insights & Key Learnings
Building for young children taught me that simplicity is harder than complexity—every interaction needed to be intuitive without any text instructions. The bilingual requirement also demonstrated how planning for localisation from the start makes implementation far smoother than retrofitting it later.