Engines
Unity, Unreal Engine
Award-Winning XR Developer
I'm an experienced XR developer specialising in creating impactful VR and AR applications. My work focuses on solving real-world challenges through user-centred design, whether for healthcare, research, or entertainment. I love to build practical, polished, and meaningful immersive experiences.
Engines
Unity, Unreal Engine
Platforms
Meta XR, OpenXR, SteamVR, WebXR
Languages
C#, C++
Workflow
Git, Agile (Jira, Trello), PlayFab
Other
Prototyping, Game Jams, Teaching & Mentoring
A Mixed Reality communication prototype.
An educational VR experience designed to build empathy for older adults through immersive athletics.
Custom fantasy football web application.
A Welsh language puzzle game based on logic and problem-solving.
A 3D creature creation and battling game for Android & iOS.
Developed a portfolio of high-impact XR applications for research partners like NHS Wales, while mentoring the next generation of VR developers on a postgraduate MSc course.
Directed the technical development and commercial release of multiple games across PC, Mobile, and WebGL, culminating in a BAFTA Cymru Game Award for our work.
Co-authored a paper detailing the findings from our collaborative project with the deaf community, demonstrating the effectiveness of VR as a tool for building empathy in medical staff.
Awarded to Dojo Arcade for 'Creature Battle Lab'.
Awarded to Voodoo Games for 'Soulfinity'.
Focused on bridging the gap between creative practice and technical development. Studied research methodologies and entrepreneurship, culminating in the formation of Dojo Arcade Ltd.
Built a strong foundation in the core principles of software engineering for game development, with modules in C++ programming, real-time rendering techniques, and game design.